Wip of jump assignment set by a friend. I was advised to animate a normal jump, striped of ''character''. Yes, it would be nice to do something full of personality, but instead focused on simplicity which places further attention on getting things correct. Used the good trusty Norman rig with some FK arms. Needs a polish, but I'm happy with its direction.
- Calculate timing of root using ball.
- Shot some reference (yes, for some reason I shot this second. It helped to direct the posing)
- Blocked in the body with contracts and direction changes
- Started splining