Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts
Walk cycle with Jack
Chilling over the xmas period, I thought I'd play with a walkcycle using Anim Squad's Jack rig.
Wip of reel
With my first taste of animation employment beginning soon, I thought be nice to see how my new reel is coming together. Slowly, but its getting there :)
(Third shot is currently in wip stage)
(Third shot is currently in wip stage)
Anim Squad assignment one: Standing from Seated
I have recently commenced Anim Squad's online education program for body mechanics and pantomime. The first assignment was to make a character stand from a seated position. After proposing a few ideas to Disney's Marlon Nowe, it was selected that attempt the receiving of sad news.
Watching short clips from movies of sad news being received by the telephone (the impossible, source code, requiem of a dream and good will hunting to name a few), I soon realised the challenge I had set myself. The characters were remaining still. Marlon had also suggested I try a medium shot to capture the facial animation.
I knew standing up in 4 seconds is a big movement for the face to travel. If I wanted to make her stand and the emotion to read, a fast beat needed to occur. I decided on shock before letting the emotion read through the eyes. For this shock to occur, she needed to expct the telephone call, so decided it was from a friend. I'm pretty pleased with it so far:
Next assignment will be playing more with a character taking a few steps. Hoping I find a nice idea. We'll see.
Watching short clips from movies of sad news being received by the telephone (the impossible, source code, requiem of a dream and good will hunting to name a few), I soon realised the challenge I had set myself. The characters were remaining still. Marlon had also suggested I try a medium shot to capture the facial animation.
I knew standing up in 4 seconds is a big movement for the face to travel. If I wanted to make her stand and the emotion to read, a fast beat needed to occur. I decided on shock before letting the emotion read through the eyes. For this shock to occur, she needed to expct the telephone call, so decided it was from a friend. I'm pretty pleased with it so far:
Next assignment will be playing more with a character taking a few steps. Hoping I find a nice idea. We'll see.
library girl
experimenting with a test of a library girl. Mouth and hands hardly touched, while also in need of general tidying up and focusing the movement.
Jump wip
Wip of jump assignment set by a friend. I was advised to animate a normal jump, striped of ''character''. Yes, it would be nice to do something full of personality, but instead focused on simplicity which places further attention on getting things correct. Used the good trusty Norman rig with some FK arms. Needs a polish, but I'm happy with its direction.
Workflow:
- Calculate timing of root using ball.
- Shot some reference (yes, for some reason I shot this second. It helped to direct the posing)
- Blocked in the body with contracts and direction changes
- Started splining
Stand up from kneeling position
When wanting a spontaneous challenge, I like to ask my friends on the 11SC skype for animation ideas. Wolfor challenged me to animate a character standing up from a kneeling. While I wanted to keep things relatively simple in terms of character, I broke up the action so that the hands to add variety and hopefully interest.
Still needs to be polished.
Review of shot

(click to watch)
It's time to move on from this shot. Admittedly, it's not the most polished, but it is certainly a stepping stone into the realm of character performance. I now wish to write a review, that I may look back on this shot and learn from its lessons.
Why this audio clip?
Upon choosing this clip, I received many words of wisdom opposing its selection. Wizard of Oz is one of the most famous musics in the world. It was argued that any attempt at animating this shot, would be compared to the delightful performance between Julie Garland and Ray Bolger. Could I offer anything different?
For me, I saw an opportunity to explore a father-daughter relationship. Both have their insecurities, but are strengthened by their kinship. I too have my own nerves. I've often said that the 11 Second Club interviews left me with butterflies. Yet, I am carried by my passion for story, theatre and the support of my friends and family.
Characters
Frank is inspired mostly by actor Dick van Dyke, who I have always seen as everyone's favourite uncle figure. I took particular inspiration from his nose poke in the song 'You Two' from Chitty Chitty Bang Bang.
Caractacus Potts is on a similar quest and asks:
What makes the battle worth the fighting?
What makes the mountain worth the climb?
What makes the questions worth the asking?
The reason worth the rhyme?
It's his love for his children. I find this idea inspiring.
Of the two character's, the performance of the girl was the most challenging part of the shot. I wanted to find smaller movement's that complimented Frank's big gesture at the start. Original plans to keep her minimal and simply listening were inspired by Rapunzel in the song 'I've gotta dream'. Rapunzel's patience displayed her spirit as a princess. My character was different.
I met my teacher's stepdaughter in Canada. Her energy was inspirational. I believe seeing this spirit in our next generation gives us older folks strength. It was this I wanted to capture.
However, at the stage of posing Frank, I still had little idea how this child would react. An important decision was that the nose poke must be seen as playful. Hit too hard and it looks a little violent. The stronger her reaction, the heavier the poke looked.
This challenge was overcome by a double reaction. First surprise, contained and shown mostly in the change of her face. Then a little dazed, she would shake her head. The head shake was inspired by Dopey, one of my all time favourite characters. When I was a child, I even won a fancy dress competition dressed as the dwarf. I loved his playful mannerisms.
The hands created the problem of what to do within a contained area. Simply touching her nose would not work together with the head shake, so I held the touch back til the movement had finished. Doing allows the hand to lead the action back to Frank.
This is where I'm thankful for the guidance of my teacher, Matt. Lots had to happen within four seconds of animation, which meant the careful use of frame efficiency. The poke, the tap away and the girl's nose push, his hand on heart; each beat had to be seen and lead to the next. I am pleased that the actions are true to each characters. I hope fits with Mark Kennedy's philosophy that ''true comedy comes from character''.
Eyes were another battle. Finding those moments when the eyes would meet add chemistry between the two characters.
Last choice I must mention is the crossing of the legs. This was suggested by Matt, given the character a more youthful and less formal pose. This appears true of my character. In my previous role at Computershare, instead of sitting on the seat of the bus stop like an adult, you'd find me crouched in the grass like a gnome, reading my latest choice of book. What can I say, it just feels more free!!
Conclusion
The goal of this piece was to present a two character relationship and play with the musical timing of the audio. It's been a challenge.
Matthew talked about a piece of animation being a composition. With little notes and beats to hit. Not hitting them, is an opportunity missed.
I'm not saying this piece is good. There is plenty of room for improvement. Hopefully, I can take his notes forward and use them to take an important stepping stone to my first industry experience.
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